Hapland Solution


Here is the solution. But skip it if you want to pass Hapland game yourself.

Open the door in the roof. Click on the red dot thing to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground.

Then look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Here's where you need timing: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below. Click the blob to get it out of the way; it will go into the water.

Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball, but this time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Then just keep clicking on the fan in the wall (there's a faint arrow pointing to it) to make the fly bug the other stick man. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

Now click on the leftmost stickman to make him fall again and so that he's next to the lever. All levers should now have an accompanying stickman. Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current (this might not be needed but just in case). Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate.

Last bit... more timing. Ring doorbell to let stickman out. Click crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck, so click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch. Now you can flip both underground switches to activate the portal.

posted by Robert D.

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